25 OCTOBER 2026 · RELEASED · SKILL & PROGRESSION UPDATE
Cooking v1 & Unified Skills Board
Cooking v1 introduces station-based cooking and dedicated progression to Daemonfall Idle. The completed Unified Skills Board update improves the existing unified progression view with a connected map, easier branch navigation and clearer node states. This update is now live.
- Cooking Fire, Oven and Cauldron, with station tiers and upgrades.
- One Active station earns XP and Mastery; up to two Passive stations cook without XP or Mastery.
- Ingredient-quality selection, recipe mastery, Cooking Core and medals.
- 53 craftable recipes are available, with 16 additional recipes marked Coming Soon until required ingredients exist.
- One connected Skills Board with branch navigation, pan/zoom and clearer progression states.
- A gold MAX indicator for skills that reach level 100/100.
17 OCTOBER 2026 · PUBLIC ALPHA UPDATE
Farming v2.0, Inventory Tabs v3 & Drop Tables
This coordinated Public Alpha update expands Farming, improves inventory organization and adds drop information. Before updating, export your current save and keep that pre-v11 backup for compatible rollback. Public Alpha development continues; Cooking and Combat remain future milestones.
- Save schema v11 migrates existing saves while preserving player items and progress. Older game builds cannot load v11 saves; compatible rollback requires an old pre-v11 export.
- Farming v2.0: Crops, Herbs and Orchards with survival, rot and quality systems, plus Crop Waste and the Compost Heap.
- Opt-in Farming Automation with category controls and Gold Reserve settings.
- Inventory Tabs v3: 10 fixed icon-based tabs, the first 5 free and the last 5 unlocked sequentially with Gold. All tabs share one global inventory capacity.
- Rename tabs, drag items to tabs on PC, or use Move with touch or keyboard. There is no All Items tab.
- Read-only Drop Tables cover 190 source/action entries across seven implemented categories, including 29 opening sources.
- Source acquisition odds are shown separately from source contents. Bird Nest chance remains 0.5% per eligible Woodcutting action.
- New profiles start with 30 Bronze Potato Seeds; existing players do not receive this starter grant.
- 15 Farming PNG images reduced from 26,863,909 bytes to 881,608 bytes (96.72% smaller), preserving alpha transparency and file paths.
5 OCTOBER 2026 · SKILL RELEASE
Farming v1.0
Farming is now available as a full passive non-combat skill. Grow crops, herbs, and orchards in the background while continuing other activities, with permanent progression connected to Woodcutting, Bird Nests, Mastery, and the Global Skills Board.
- Passive Farming runs independently from the main activity
- Crops, Herbs, and Orchards with separate plot progression and visual growth stages
- Seeds discovered through Woodcutting Bird Nests, with Bronze, Silver, and Gold quality tiers
- Seed Refinement upgrades Bronze seeds to Silver and Silver seeds to Gold
- Farming Core, Item Mastery, Mastery Pool checkpoints, medals, and dedicated Global Skills Board progression
- Offline-compatible growth, Ready / Withering / Rotten states, and Orchard regrowth
- Farming produce and seed quality use dedicated quality badges across the UI
- Farming v1.0 includes a dedicated What's New notice for existing players
- Existing saves remain supported—no reset is required
27 SEPTEMBER 2026 · SKILL RELEASE
Firemaking v1.0
Firemaking is now available as a full non-combat skill. Burn Woodcutting logs to earn Firemaking XP and build a new path of permanent and temporary progression.
- Nine log tiers from Normal Logs through Redwood Logs, each with its own Item Mastery progression
- Dedicated Mastery Pool checkpoints for Firemaking
- Firemaking Core unlocks after 50 successful normal Burns, while Hearth upgrades provide permanent burn-speed progression
- Bonfires consume extra logs for timed Firemaking XP bonuses and support pausing and automatic relighting while normal Burning continues
- Independent Coal Ore, Ash, and rare Demonic Ember drops, with Additional Items remaining mysterious until discovered
- Full integration with the Global Skills Board
- Offline progression with the existing 24-hour cap and a dedicated Firemaking Welcome Back summary
- A reusable What's New / Update Notice now announces major releases to existing players
- Existing saves remain supported—no reset is required
25 SEPTEMBER 2026 · SYSTEM UPDATE
Performance & Save Reliability
A major Public Alpha reliability pass is now complete. Game assets and image loading were heavily optimized to reduce initial downloads and improve page loading across the main skill screens. The save system now includes versioned migrations, safer import/export handling, recovery backups, and clearer import confirmation before replacing local progress. Inventory sorting was also improved so Smithing bars correctly compact into stacks up to 9,999.
- Major asset/loading optimization
- Versioned save migration and recovery backups
- Safer Save Import confirmation and reload flow
- Smithing bar stack compaction up to 9,999
25 SEPTEMBER 2026 · PUBLIC ALPHA
Public Alpha Deployment
Daemonfall Idle's public presentation now reflects the live browser-based Alpha and offers a direct path into the game.
- Public Alpha presentation
- Live browser deployment
- Direct Play Alpha access
14 SEPTEMBER 2026 · GATHERING UPDATE
Fishing Overhaul
Fishing now follows area-based progression, with a clearer opening flow and unlock-driven fish selection.
- Area-based fishing and fish unlocks
- Live Fish, Clam, and Treasure systems
- Improved opening flow
10 SEPTEMBER 2026 · CRAFTING UPDATE
Smithing v1
The first smithing release establishes the core crafting loop and progression foundations for future expansion.
- Smelting and Forging
- Furnace and Anvil progression
- Smithing progression foundations
17 SEPTEMBER 2026 · SYSTEM UPDATE
Inventory & Equipment Improvements
Inventory and equipment workflows are clearer, with safer item actions and a smoother path from valuation to sale.
- Improved inventory handling
- Clearer equipment controls
- Safer sell and value workflows
SEPTEMBER 2026 · PROGRESSION UPDATE
Global Skills Board
A unified progression board brings multiple skill branches together and lays the groundwork for mastery progression.
- Unified progression view
- Multiple skill branches
- Mastery progression foundations
SEPTEMBER 2026 · CORE UPDATE
Save / Load / Offline Hardening
Persistence and recovery work makes local progress easier to protect while strengthening offline and resume foundations.
- Local save persistence
- Export / Import Save
- Safer reload and resume foundations
3 SEPTEMBER 2026 · GATHERING UPDATE
Mining
Mining establishes a core gathering skill built around ore and rock progression, resource gathering, and broader progression integration.
- Ore and rock progression
- Core resource gathering
- Progression integration
3 SEPTEMBER 2026 · GATHERING UPDATE
Woodcutting
Woodcutting establishes a core gathering skill built around tree progression, resource gathering, and broader progression integration.
- Tree progression
- Core resource gathering
- Progression integration