Firemaking
Give Woodcutting resources a new purpose and prepare future production loops.
- Log burning progression
- Firemaking XP
- Secondary rewards such as coal / ash-style resources
- Temporary bonfire-style boosts
A look at the major systems currently planned for Daemonfall Idle. The focus remains on strengthening non-combat progression before combat is introduced.
Give Woodcutting resources a new purpose and prepare future production loops.
Establish passive Farming with Crops, Herbs and Orchards, connecting seed acquisition to lasting skill progression.
Expand passive Farming with composting, improved crop survival and more flexible orchard and automation controls.
Station-based cooking is now live with Cooking Fire, Oven and Cauldron, ingredient-quality selection and dedicated progression.
Prepare existing weapons and armor for deeper RPG progression before combat arrives.
Introduce combat only after the non-combat progression foundation is strong enough.
Future updates will continue expanding Daemonfall beyond the currently announced milestones.