ROADMAP

A look at the major systems currently planned for Daemonfall Idle. The focus remains on strengthening non-combat progression before combat is introduced.

Future milestones remain TBA. Features, order and scope may change during Public Alpha.
ALPHA DEVELOPMENTTBA
CURRENT FOCUS

Public Alpha Polish

Refine the current game before the next major skill systems arrive.

  • UI / UX polish
  • Responsive improvements
  • Asset & loading optimization
  • Alpha balancing
  • Save / offline stability
GATHERING SUPPORTCOMPLETED

Firemaking

Give Woodcutting resources a new purpose and prepare future production loops.

  • Log burning progression
  • Firemaking XP
  • Secondary rewards such as coal / ash-style resources
  • Temporary bonfire-style boosts
PASSIVE SKILLTBA

Farming

Add a passive progression loop that connects naturally to gathering and future skills.

  • Seeds from Bird Nests
  • Crops, herbs and trees
  • Passive growth timers
  • Offline-compatible progression
PRODUCTION SKILLTBA

Cooking

Connect Fishing and Farming resources to useful food and future combat preparation.

  • Fish and ingredient cooking
  • Food progression
  • Cooking upgrades
  • Future healing-food foundation
EQUIPMENT PROGRESSIONTBA

Equipment & Enhancement

Prepare existing weapons and armor for deeper RPG progression before combat arrives.

  • Equipment stats
  • Weapon / armor progression
  • Enhancement system
  • Smithing integration
COMBATTBA

Combat Foundations

Introduce combat only after the non-combat progression foundation is strong enough.

  • Core combat loop
  • Enemy encounters
  • Combat progression
  • Rewards and drops
FUTURE DEVELOPMENTTBA

More to Come

Future updates will continue expanding Daemonfall beyond the currently announced milestones.

  • Additional skills
  • New world & content systems
  • More progression paths
  • Community-driven improvements